fEWA: A Functional Theory of Learning in Games

 

by Teck-Hua Ho, Colin F. Camerer and Juin-Kuan Chong

Latest Draft (in PDF format):

1.      Paper (without Tables and Figures)

2.      Tables

3.      Figures

4.      Full Paper with Tables and Figures

Earlier Versions of the Paper:    May-2001

Gauss Code: Version 9

      Plots:

1.      Continental Divide

2.      Median Action

3.      p-Beauty Contest (change games number in top left corner of first worksheet to toggle between Experienced and Inexperienced subjects)

4.      Traveller’s Dilemma        (R=5, 20 and 25)         (R=50 and 80)

5.      Mixed Games      1          2          3          4

6.      Patent Race          Strong subjects             Weak subjects

7.      Pot Games                        Computer         Manual  (change games number in top left corner of first worksheet to toggle amonggames with different number of subjects)